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Metal gear solid phantom pain walkthrough.
Metal gear solid phantom pain walkthrough.






  1. #METAL GEAR SOLID PHANTOM PAIN WALKTHROUGH. HOW TO#
  2. #METAL GEAR SOLID PHANTOM PAIN WALKTHROUGH. 1080P#
  3. #METAL GEAR SOLID PHANTOM PAIN WALKTHROUGH. FULL#
  4. #METAL GEAR SOLID PHANTOM PAIN WALKTHROUGH. FREE#

On the following pages we present you tried and tested solutions through all main missions, the most important side missions, helpful maps and screenshots and reveal the locations of the hidden tapes of contemporary music. But The Phantom Pain is also something very special because of another fact: It closes the last remaining gap in a plot that the authors have been pushing for 28 years.īecause there is so much to know and discover, because the possibilities are so varied that it is often difficult to choose the optimal one, a complete solution is a practical matter.

#METAL GEAR SOLID PHANTOM PAIN WALKTHROUGH. FULL#

The Phantom Pain is a game full of possibilities, flexible like few others and filled to the brim with secrets, Easter eggs and clever ideas that only a designer like Kojima could come up with. Not only because the game turned out damn good, but because it will remain the last of its unmistakable kind – that much can be said now. Hideo Kojima’s last metal gear is a real experience. I havn't enabled LumaSharpen this time, if you want to enable it, go into the SweetFX folder and double click SweetFX_settings, find #define USE_LUMASHARPEN and change it to 1.Metal Gear Solid 5: The Phantom Pain Walkthrough, Main Missions, Tips and Tricks Note, You can NOT have any other reshade or SweetFX (like the one I provided) for this to work.

metal gear solid phantom pain walkthrough.

#METAL GEAR SOLID PHANTOM PAIN WALKTHROUGH. HOW TO#

How to install: The same as the SweetFX I provided, drag all the files (via winrar) into your MGSV folder.Īs before I set the SMAA settings (the highest this time) Draw back of reshade is (for me at least) that I can't minimize the game without it crashing (at least with this version), Postive is the SMAA on this version works better than the SweetFX one I provided. Peformance difference for me at least is pretty much zero (bare in mind I do use a 1080 Ti,) I see no performance drop. I've tested this version of Reshade and it seems to work fine, without logging me out of the MGSV server. REMEMBER to click SAVE NEW CONFIG at the bottom of the SweetFX Configurator.

#METAL GEAR SOLID PHANTOM PAIN WALKTHROUGH. FREE#

I've set the sharp_strength to 0.25 for me it is sweet spot that let's FXAA do it's thing and LumaSharpen to sharpen the image, but feel free to decrease or increase it's strength to what you feel is better.

#METAL GEAR SOLID PHANTOM PAIN WALKTHROUGH. 1080P#

Note: For people running on 1080p or lower resolution it is up to you what LumaSharpen setting you want, if you are someone that hates jaggies set it low or untick it, for those that want a balance leave my current setting or lower it a bit to like 0.20. Simply open your SweetFX configurator and tick LumaSharpen as seen below. Combining LumaSharpen, FXAA and SMAA for me gave the ultimate Anti-Aliasing experience for Metal Gear Solid V (since it doesn't offer anything else really) without having to crank up the game to 5k, 6k ,7k or 8k via DSR which creates a lot of input lag, small FPS counter and not worth the frame drop. We already know that a lot of people don't like FXAA for the blurry image that is brings and I'm one of those people, but there is a way around it. If you think otherwise by all means enable the FXAA via SweetFX, but then you have to deactivate the in game Post Processing setting (or set it to Low) because you don't want them colliding, like if I want HBAO+ through the NVIDIA Control Panel I deactivate the in game Ambient Occlusion because if I don't deactivate the in game Ambient Occlusion I get unnecessary collision between the 2 and get some bad FPS drops.

metal gear solid phantom pain walkthrough. metal gear solid phantom pain walkthrough.

By the way I use the in game FXAA because I found that it is better than the SweetFX version and I'd be missing on what other things Post Processing brings like Bloom, Lens Flares etc. Since Metal Gear Solid V doesn't offer any other Anti-Aliasing method besides higher resolution via DSR (or native) which decreases performance a lot (depending on your graphics card), even injecting SMAA by itself I still see lots of annoying jaggies. Most of you are probably asking why FXAA? It sucks, it is blurry! I agree with you, but there is a way to balance this out without making the picture blurry, but at the same time eliminating as much Aliasing as possible.








Metal gear solid phantom pain walkthrough.